====== 13. Ceilings ======

The dungeon ceiling is sometimes as low as 10 ft. and sometimes as high
as 50 ft. or more. Originally we detailed ceiling height , but cut it for
space, opting instead to include more useful details (like tactics). The
DM may decide how tall each Room is, or roll once per Region, Section,
or Room to determine the ceiling height.

If you need details, consider rolling for each Room.

^ 1d20   ^ Height  ^
| 1-5    | 10 ft.  |
| 6-10   | 15 ft.  |
| 11-14  | 20 ft.  |
| 15-16  | 25 ft.  |
| 17     | 30 ft.  |
| 18     | 40 ft.  |
| 19     | 50 ft.  |
| 20     | 2d6 x 10 ft., or 1d20 x 5 ft.  |

Outside the "dungeon" proper, where the stonework becomes dug-out
earth and the Regions are more cavernous, the ceilings rise as high
as four miles in places.